
I love melee characters, and when I began on this server 25 days ago,my first idea was to make a dexxer to PvM. With an increase in Slayers weapons, a few new Boss mobs, and mobs like the listed brigand "leader" above would be a huge UP for the warrior/melee class to hit the dungeons and get to laying waste to the vermin of Sosaria, but until then it seems to be a bard/tamer paradise for making a steady living. I recently hit Dungeon Wrong back up today to check out the brigand changes, and I like how there are brigand "leaders?" which are a little harder to kill but give a larger(3x) gold drop and random magic item.this is exactly what I would like to see across the board with the melee level mobs.

Seems all the "end" game stuff is where the fun is at, but what if a 7x melee character is the end game I want to achieve, where is my spice?Ĭlick to expand.napo, this is my whole argument wrapped up into one statement.why should any one class have to pick up barding/taming to be effective.yes picking up these skills will make you MORE effective but why can't a warrior be effective to a degree with just using their base skills, and by this I do not want warriors out farming large mobs as well as bards/tamers.but give us something more then just the scraps of dungeon mobs. I will stick to my farmable mobs and grind out a living, just looking for a bit of spice to my world.

No I will not make a tamer and join the bandwagon, but I am also not asking a lot here. Just a few thoughts I had to get out there. Slayer weapons.they are only made for Pvm and have no use in Pvp.why are they not more abundant? And no I do not want to see more of them spawn on high level mobs so that tamer/bards can just farm them and make more money selling them to melee players (they are already getting all the power/vanq weapons), have them spawn on mobs that melee fighters are out farming! Yes I know this also just helps pet damage increase on said mobs making them easier to kill, I am sure there is some balance. an example may help better, went to kill an ice fiend with a little kiting and no problem getting it to 20% but that last 20% took 3x longer then the first 80% because of the heal spam. Why not have more.or create lee friendly(noob) bosses, there are no orc/troll/ettin/brigand style bosses that I know of.Ĭasting mobs, why not lower their armor rating so their heal spam is not as painful (this may not be an option, but I thought it a good way to balance magic/melee mobs).

As I grind out my living as a mainly melee character, I thought of some ideas to help this style of play.or at last make it more interesting.
