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Jupiter hell melee build
Jupiter hell melee build







I love melee characters, and when I began on this server 25 days ago,my first idea was to make a dexxer to PvM. With an increase in Slayers weapons, a few new Boss mobs, and mobs like the listed brigand "leader" above would be a huge UP for the warrior/melee class to hit the dungeons and get to laying waste to the vermin of Sosaria, but until then it seems to be a bard/tamer paradise for making a steady living. I recently hit Dungeon Wrong back up today to check out the brigand changes, and I like how there are brigand "leaders?" which are a little harder to kill but give a larger(3x) gold drop and random magic item.this is exactly what I would like to see across the board with the melee level mobs.

jupiter hell melee build

Seems all the "end" game stuff is where the fun is at, but what if a 7x melee character is the end game I want to achieve, where is my spice?Ĭlick to expand.napo, this is my whole argument wrapped up into one statement.why should any one class have to pick up barding/taming to be effective.yes picking up these skills will make you MORE effective but why can't a warrior be effective to a degree with just using their base skills, and by this I do not want warriors out farming large mobs as well as bards/tamers.but give us something more then just the scraps of dungeon mobs. I will stick to my farmable mobs and grind out a living, just looking for a bit of spice to my world.

jupiter hell melee build

No I will not make a tamer and join the bandwagon, but I am also not asking a lot here. Just a few thoughts I had to get out there. Slayer weapons.they are only made for Pvm and have no use in Pvp.why are they not more abundant? And no I do not want to see more of them spawn on high level mobs so that tamer/bards can just farm them and make more money selling them to melee players (they are already getting all the power/vanq weapons), have them spawn on mobs that melee fighters are out farming! Yes I know this also just helps pet damage increase on said mobs making them easier to kill, I am sure there is some balance. an example may help better, went to kill an ice fiend with a little kiting and no problem getting it to 20% but that last 20% took 3x longer then the first 80% because of the heal spam. Why not have more.or create lee friendly(noob) bosses, there are no orc/troll/ettin/brigand style bosses that I know of.Ĭasting mobs, why not lower their armor rating so their heal spam is not as painful (this may not be an option, but I thought it a good way to balance magic/melee mobs).

jupiter hell melee build

As I grind out my living as a mainly melee character, I thought of some ideas to help this style of play.or at last make it more interesting.









Jupiter hell melee build